2/16/2023 0 Comments Witcher 3 mod limit![]() ![]() To test this I started to create a 'merged' mod. I think it's to do with the number of metadata.store files (which actually references each bundle and the files within it.) Obviously with a large number of mods you begin to add a lot of these metadata files, hence you can reach the mod limit. Game launches no problem, both bundles are loaded and i can use the mod perfectly fine.īecause of this I had the hypothesis that what actually causes a 'mod limit' has nothing to do with the number of bundles. I generated metadata for the bundles folder and wcc_lite detected both bundles and added it to the mod. ![]() I took one of my older mods and bundled all the xmls in one bundle and all the redswfs in another. Whilst working on my Vlad UI Mod I was experimenting around with wcc_lite after I noticed that the vanilla game tends to divide up its bundles in categories, there is an r4gui.bundle, xml.bundle etc. ![]() First of all if this has been talked about before please link it, because I have not been able to find anything on what i am specifically talking about. ![]()
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