2/1/2023 0 Comments The institute fallout 4 map![]() ![]() Once you've confirmed that everything's ready, kill everybody in the Relay room (Synths and Scientists alike), then give Z1 a moment to bring the Railroad in. Jump to the Institute and speak to Z1-14 by the Relay. Ignore the building on the surface and set this quest as active. Ruins underneath which the Institute is located. ![]() Vault 121 is a Vault-Tec vault that was cut from Fallout 4. The Railroad's path into the Institute is significantly easier than the Minutemen, though it has one extra step. Open the world map and first move to C.I.T. At the same time, Vault-Tec in collaboration with Commonwealth Institute of Technology or C. At this point the quest joins up with that of the other factions. Use the computer console in front of the pad to load the Institute Relay Targeting Sequence, then initiate the sequence to bring a bunch of Minutemen in. You’ll emerge in the room with the teleportation pad, as before. In the final room in the west, along with the two Synths you may have already shot, you’ll find an open pipe hop into the water and take a left. If you make your way through the western hallways from this room (watch out for a Turret along the way) you’ll find more maintenance areas with lots of items, including a Fusion Core inside an Expert locked cage, a Power Armor Station, and the other side of the security door you presumably couldn’t open earlier. If you head north from this room you’ll find a hallway with an office (look for a wall safe inside) and a stalled elevator containing some ammo. ![]()
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